Schedule Targets:
Functional Minimum
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A working player that flies around the world in a fixed screen. *Done
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Working guns. Projectiles should despawn. *Done
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A primary weapon system that fires projectiles along an axis, should be nearly but not quite straight. Axis does not rotate. *Done
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A secondary weapon system that fires projectiles along an axis. *Done
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An enemy that flies onto the screen, fires along an axis and leaves the screen. *Done
Low Target
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Proper Camera Size *Done
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A background spawning system that can spawn segments of terrain. *Done
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Terrain segments that move. *Done
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A switch mechanism for the secondary weapon. *Partial Implimentation
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An ammo mechanism for the secondary weapon.
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A second primary weapon. *Done
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Enemies that fire towards the player. *Done
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Functional minimum polished.
Desired Target
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Three primary weapons.
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3d Art for the main ship.
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3d art for one antagonist ship.
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An enemy spawning system. *Partial Implimentation
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More to be decided.
High Target
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A demo level based on the above.
Extras
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Different enemy types
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Different weapon types.
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Bosses
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More levels.